if(SMTG_MAC)
    if (XCODE AND SMTG_COREAUDIO_SDK_PATH)
        set(target auwrapper)
        set(${target}_sources
            aucarbonview.mm
            aucarbonview.h
            aucocoaview.mm
            aucocoaview.h
            ausdk.mm
            auwrapper.mm
            auwrapper.h
            NSDataIBStream.mm
            NSDataIBStream.h
            ${SDK_ROOT}/pluginterfaces/base/funknown.cpp
            ${SDK_ROOT}/pluginterfaces/base/ustring.cpp
            ${SDK_ROOT}/pluginterfaces/base/coreiids.cpp
            ${SDK_ROOT}/public.sdk/source/vst/hosting/eventlist.cpp
            ${SDK_ROOT}/public.sdk/source/vst/hosting/eventlist.h
            ${SDK_ROOT}/public.sdk/source/vst/hosting/hostclasses.cpp
            ${SDK_ROOT}/public.sdk/source/vst/hosting/hostclasses.h
            ${SDK_ROOT}/public.sdk/source/vst/hosting/parameterchanges.cpp
            ${SDK_ROOT}/public.sdk/source/vst/hosting/parameterchanges.h
            ${SDK_ROOT}/public.sdk/source/vst/hosting/pluginterfacesupport.cpp
            ${SDK_ROOT}/public.sdk/source/vst/hosting/pluginterfacesupport.h
            ${SDK_ROOT}/public.sdk/source/vst/hosting/processdata.cpp
            ${SDK_ROOT}/public.sdk/source/vst/hosting/processdata.h
            ${SDK_ROOT}/public.sdk/source/vst/vstinitiids.cpp
        )
        add_library(${target} STATIC ${${target}_sources})
        smtg_setup_universal_binary(${target})
        set_target_properties(${target} PROPERTIES ${SDK_IDE_LIBS_FOLDER})
        target_link_libraries(${target} PRIVATE base "-framework AudioUnit" "-framework CoreMIDI" "-framework AudioToolbox" "-framework CoreFoundation" "-framework Carbon" "-framework Cocoa" "-framework CoreAudio")
        target_include_directories(${target} PRIVATE "${SMTG_COREAUDIO_SDK_PATH}/**")
        add_custom_command(TARGET ${target} PRE_BUILD COMMAND /usr/bin/ruby "./generateCocoaClassNamePrefix.rb" "${CMAKE_CURRENT_LIST_DIR}" WORKING_DIRECTORY "${CMAKE_CURRENT_LIST_DIR}")
    else()
        message("* To enable building the AudioUnit wrapper, you need to use the Xcode generator and set SMTG_COREAUDIO_SDK_PATH to the path of your installation of the CoreAudio SDK!")
    endif()
endif()